Features

Everything you need
to build in 3D.

A visual editor, a library of objects, real lighting, no-code interactions and one-link publishing — in the browser, on open A-Frame.

How it works

From an empty grid to a link anyone can step into.

  1. Build

    A library of objects, ready to place

    Drag primitives, props, lights and sound onto the canvas, or import your own GLB and GLTF models. Everything snaps to a real metric grid and is walkable in 3D the moment you place it.

    The AllegoryXR asset library: furniture, lighting and sound, dragged onto the scene
  2. Light

    Set the light. Set the mood.

    Golden hour, studio, or midnight — pick a sky and the whole scene relights. Aim the sun, soften the shadows, add fog, and dial exposure until it feels right.

    The lighting panel with sky presets, sun angle and shadow softness
  3. Interact

    Add behaviour, not code

    Wire triggers to actions in plain language — on click, on gaze, on entering a zone — then choose what happens: play a sound, highlight, open a door, jump to another scene. Same behaviour on a headset, a phone, or a browser.

    No-code interaction rules: when clicked, play a sound; when gazed at, highlight
  4. Publish

    One link. Every device.

    Hit publish and your scene becomes a URL. Headset owners step inside in VR; everyone else explores in the browser or on their phone — no app store, no downloads. Update the scene and the link never changes. Scan the code to try one.

    Publish sceneReady

    One link. It opens in any browser and steps into VR on a headset.

    allegoryxr.com/pages/lighthouse-cove
    • Public linkAnyone with the link can enter
    • Visit togetherWalk the scene with others live
    • Require store loginOnly signed-in customers
    Scan with your phone

Everything else

Built for people who ship

The details that make a scene feel finished — and the ones that keep it yours.

PBR materials

Colour, metalness and roughness on every surface.

Sky, sun and shadows

Sky presets, an aimable sun, soft shadows, fog and exposure.

Physics

Gravity and collisions per object — stack it, drop it.

A real metric grid

One square is one metre, so scale feels right the moment you step inside.

GLB / GLTF import

Bring your own models straight into the scene.

Custom components

Drop in any A-Frame component when you need more — or have your AI assistant write one.

With AI →

Visit together

Walk a draft with collaborators in real time.

Every device

Headsets step inside in VR; phones and laptops explore in the browser.

Device guide →

Your own domain

Publish scenes on a domain you own, without the AllegoryXR badge.

Private & password scenes

Keep client work and drafts behind a password or store login.

Scene analytics

See how many people step into each published scene.

Honest HTML export

Every scene is readable A-Frame you can take anywhere.

How export works →

Under the hood

Your scene is honest HTML

AllegoryXR builds on A-Frame, the open web framework for XR. Every scene is readable markup underneath — export it, hand-edit it, drop in custom components, or keep it visual forever. No lock-in, ever.

lighthouse-cove.html
<a-scene>
  <a-box color="#F98A1F" position="0 1 -3"></a-box>
  <a-sphere color="#2E63E7" radius="1.2"></a-sphere>
  <a-light type="ambient" intensity="0.6"></a-light>
  <a-sky color="#131120"></a-sky>
</a-scene>
What the builder writes for you

Build your first world today.

Free while in beta — no card required.